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Transfer UV attributes

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Forum: Autodesk Maya
Posted By: Demipimp
Post Time: 07-17-2016 at 04:57 PM
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After I transfer attributes from on model I can not delete the unrigged model with out missing up the rigged one. So why do I need to get rid of the other one well because when I export it as a fbx it still hangs around haunting me. Now if I delete history it will stay but my binding info goes with it

So is their any solution is their any way I can save my binding details or what is the best solution

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