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You can remap color with any texture, not just a ramp

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Forum: Autodesk Maya
Posted By: danielodland
Post Time: 04 April 2018 at 06:51 AM
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Hi all. I have a tip for those of you who like procedural texturing, and I hope this is news to at least some of you, or I'll feel silly =)

As I was learning World Machine and Substance Designer lately, I really liked their ability to create and use image based ramps to remap colors. I was wondering if Maya can do this as well, and I experimented a bit. This is what I came up with:

If you create a noise node, go to attribute editor and hit "Insert" under "Color Remap", you get a ramp that you can colorize the noise. You probably know this, But you can also use any texture for remapping colors, not just gradients. If you create a file node and connect "RemapRgbToHsv" to the file texture (H to U and V to V), the colors in the file texture are used to remap the noise.

I made a gradient in photoshop that looks like this: 



I connected it as described above, and it worked! Check screenshot below if the description above didn't make sense. 



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