Forum: Autodesk Maya
Posted By: anathema23
Post Time: 04-01-2017 at 08:20 PM
Text:
Hey, I'm rather new to Maya and I'm having a bit of trouble doing a project for one of my 3D classes.
The project is to sculpt an animal head on Mudbox, do the topology on Maya to make a lower resolution model, do the Uvs, than go back to Mudbox to make a texture.
My issues is with the Uvs. The teacher gave us specific easy steps on how to do this using an example, but I cannot get them to work. His example was an ape head, so he basically did the ears separately by cutting the edges of a loop, did a plannar in Z, cut edges in the back of the head in a T shape (going down the back of the head and neck), unfolded it and that was it.
My problem is that I'm doing a doe, so the head and face structure is very different from an ape. When I do what he told us to do, nothing unfold properly and it's kind of a mess. I think what's mostly giving me trouble is that long snout and long neck. Not to mention the ears are completely different as well.
I was wondering if anyone knew how I could unfold the Uvs in similar manner as the teacher, because I'm kind of stuck.
I took some screenshots to provide a visual of what I'm working too.
Thanks in advance
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Posted By: anathema23
Post Time: 04-01-2017 at 08:20 PM
Text:
Hey, I'm rather new to Maya and I'm having a bit of trouble doing a project for one of my 3D classes.
The project is to sculpt an animal head on Mudbox, do the topology on Maya to make a lower resolution model, do the Uvs, than go back to Mudbox to make a texture.
My issues is with the Uvs. The teacher gave us specific easy steps on how to do this using an example, but I cannot get them to work. His example was an ape head, so he basically did the ears separately by cutting the edges of a loop, did a plannar in Z, cut edges in the back of the head in a T shape (going down the back of the head and neck), unfolded it and that was it.
My problem is that I'm doing a doe, so the head and face structure is very different from an ape. When I do what he told us to do, nothing unfold properly and it's kind of a mess. I think what's mostly giving me trouble is that long snout and long neck. Not to mention the ears are completely different as well.
I was wondering if anyone knew how I could unfold the Uvs in similar manner as the teacher, because I'm kind of stuck.
I took some screenshots to provide a visual of what I'm working too.
Thanks in advance


