Forum: Autodesk Maya
Posted By: SneakersDK
Post Time: 03-01-2017 at 11:57 PM
Text:
Hi.
As you can see, the render looks wrong compere to the shader!
I'm staring to shad my "carbody" and I feel it looks allright in the hypershade. But I have no idea why it fuck up in the render?
I am using PxrLayerSuface and the light is an PxeDistantLight.
The only thing that I can think of is that the camera are the problem its a normal Maya camera. I haven't found out if Renderman have its own camera? I remember Vray had "physical camera" you could switch on. I have been looking in the Attributes for the cam and played the Renderman options I got out of it. But I had no effect what to ever.
Do somebody know what is wrong? I would be happy to know.
cheers.
![]()
notHappy
Posted By: SneakersDK
Post Time: 03-01-2017 at 11:57 PM
Text:
Hi.
As you can see, the render looks wrong compere to the shader!
I'm staring to shad my "carbody" and I feel it looks allright in the hypershade. But I have no idea why it fuck up in the render?
I am using PxrLayerSuface and the light is an PxeDistantLight.
The only thing that I can think of is that the camera are the problem its a normal Maya camera. I haven't found out if Renderman have its own camera? I remember Vray had "physical camera" you could switch on. I have been looking in the Attributes for the cam and played the Renderman options I got out of it. But I had no effect what to ever.
Do somebody know what is wrong? I would be happy to know.
cheers.

notHappy