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MUIDrawManager always drawing in xray maya 2016

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Forum: Autodesk Maya
Posted By: luizeliasvfx
Post Time: 01-19-2017 at 12:08 PM
Text:

hello,

I need to do some drawing inside a MPxContext::drawFeedback in maya 2016 vp2 but no matter what MUIDrawManager always draw in xray ignoring the depth. Even tho I'm not using beginDrawInXray(). is anyone experiencing the same thing?

here is the relevante code:



thanks!

Luiz

From Concept to Render // Full process // On video

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Forum: Autodesk Maya
Posted By: JesusFerC
Post Time: 01-19-2017 at 06:17 PM
Text:

Hello Guys, me again.

I have been spamming content into my twitch channel and my You Tube, I'm starting a new scene from scratch.

Also all the work has been done live on Twitch

The basic concept is from Eve Skylar. I I'm using Redshift,Maya,Zbrush and Megascans here.



And the results for the process.

First Stream





Clamp node Making only one eye jolt

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Forum: Autodesk Maya
Posted By: majeh
Post Time: 01-18-2017 at 08:43 AM
Text:

I have created a eyelid Rig and have added a clamp node to a follow grp so the skin follows the eyes a little when using it on the right side it goes nut and flickers if any one else has had this problem and knows a fix it would be much appreciated

Animation in Maya problem or computer problem?

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Forum: Autodesk Maya
Posted By: dgohstand
Post Time: 01-18-2017 at 09:00 PM
Text:

Hi all! Sorry about this being my first post but I've been searching through many forums and articles in the past couple days and I can't find any answers/solutions to my problem.

I've been using Maya for about 4 months now just getting used to basic modeling and animating. I recently created a scene in which there is a six sided room, a window in one of the walls and a mental ray image based lighting hdri environment picture. I also added a ball and the point of the scene was to have a ball (sphere) crash into the window and the glass pieces fly everywhere. I did this based on Mike Hermes's recent videos:




I made the window using a box polygon, shaping it, then turning it into a nCloth. The box had a subdivision height of 40 and subdivision width of 40. I used the transform constraints command on the vertices around the edge and detached all of the vertices. (so that the pieces could fly apart) I applied an MIA_material_x and used the glassSolid preset. I was able to create this just fine. Sorry I don't have a picture.

My problem is when I went to animate the scene. The only movement I assigned was for the ball to move from one side of the window to the other. I set the nucleus to no gravity. Initially I had a problem with the faces not coming apart, but I fixed it. But at least it did play all the frames. I added some cuts in the window to make the the shards jagged. When I played the animation, Maya froze before even loading 1 frame and I had to close the program through the task manager. I opened the program again and the same thing happened. So I deleted the window and then tried the animation and it worked perfectly. I thought that the problem was there were to many small faces and my computer couldn't handle it so I created a new window with a subdivision height 10 and subdivision width 10. It crashed again. I have no idea what the problem is. I've tried different renderers. (veiwport 2.0, etc)

My computer specs:
Intel Core i5-3570K Ivy Bridge Quad-Core 3.4GHz (3.8GHz Turbo)
32 GB of RAM
Nvidia GTX 660 (non ti) (it's overclocked)
256 GB of SSD and 2 TB hard drive
Windows 10

It's a decent rig. It runs Maya silky smooth. So is the problem have to do with the scene or is my CPU just not powerful enough.

Also, I read this article from Nvidia where they explain how the cpu and gpu work together. Link Does Maya use the cpu more or the gpu. And is there a way to figure out whether my computer is CPU-limited or GPU-limited. I'm thinking of upgrading some components since the parts are a couple years old.

Thanks for any help. I knows this is a long post and I would really appreciate it if anyone could give me a hand!

Thanks again!
-David

Maya tool settings and viewport not refreshing, Help

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Forum: Autodesk Maya
Posted By: Pidgy
Post Time: 01-18-2017 at 11:32 PM
Text:

Hello CGSociety.

I've come here because I've seen a lot more helpful activity compared to the actual Autodesk support forums and thought the people here could help me with a issue I'm having with Maya.

I've had an issue with Maya now for a year or so now, with no avail with personal attempts at fixing it. All of a sudden, either a few minutes or a good few hours Maya will stop working properly, and lots of problems will start happening:

- The viewport will not refresh, and by only moving the camera will it do so.
- Windows will not open, such as using a tool, the tool setting will not open on the left.
- The render window will not open, but will continue to render. The status bar on the bottom left will work, and by only spamming escape to cancel the render does the window appear.
- Maya will not close, and I will have to end it via the task manager
- All of these issues will either happen randomly, or trigger when using a tool such a insert edge loop

All of these issues will persist either until I force close Maya, or they will randomly stop happening and Maya will go back to normal. But that could either take another 5 minutes or won't ever actually revert back to normal. Once I restart Maya, it goes back to normal and it all happens again.

These issues have also happened on another random computer I've used whilst in my University.

One anomaly I've come across is the fact that I've used a project file created by someone else on their computer, and the issue only happened once, then never happened again. I've tried replicating this, and it didn't work.

All of the fix attempts I've tried:

- Reinstalling both Maya 2016 and 2017 (happens on both)
- Defaulting all the settings in the NVIDIA control panel
- Made sure nothing of importance needed updating
- Issues happened on both my old and new GPU (GTX 770 --> GTX 1070)
- Tried running in compatibility modes, admin modes, etc..
- Tried running on different hard drives
- Various other fixes over the past year.

If anyone can shed some light on this if they have any information, I will be so thankful.

My specs if needed:

Windows 7 Ultimate 64-bit SP1
Intel Core i7 4770K @ 3.50GHz
ASRock Z87 Extreme3
4095MB NVIDIA GeForce GTX 1070 (EVGA)
250GB SSD, 1TB HHD

how to create passion, interest to work on maya

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Forum: Autodesk Maya
Posted By: Adeeb-ul-mulk
Post Time: 01-19-2017 at 03:42 AM
Text:

I believe in leadership skills. I know, there are strategies to create passion. I want to know, what was your moment or experience which provoked your interest in Maya?

Help! Maya Keeps Resetting

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Forum: Autodesk Maya
Posted By: sengbush0077
Post Time: 01-19-2017 at 04:35 PM
Text:

Hello. I have Maya 2015 and 2017. All of the sudden a few days ago maya started flickering as if it was opening a new project every 3 seconds. I tried opening from a file, then it resets and vanishes. I tried updating my graphics driver, That didn't work. I tried deleting all of Autodesk related software from my computer then reinstalling. That seemed to work, until I restarted my computer, Now Im back with this problem. Any help is much appreciated. Here is a link to a video of the issue.
https://drive.google.com/open?id=0B...VlJ1djVYTVBDRG8

File with references load very slowly

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Forum: Autodesk Maya
Posted By: CarmelH
Post Time: 01-20-2017 at 10:34 AM
Text:

Hey,
My Maya animation scene (.ma, 3.9MB), contains three reference files - a small .5MB rig, an environment of a surface with many instance duplicates of trees (3MB), and a rig that I made which weights 20MB.

Loading the scene takes 15 minutes, even though the other files load quickly.
I'm pretty sure something's up with the rig file, but I just don't know what.

So far I've tried:
-"Optimize scene size" on the rig file (checking everything except deformers, which for some reason deletes the the blend shapes), and also on the animation scene.
-Dragging the animation file into an empty scene. It loaded within a minute or two, but then I tried to save it (which has brought up an error "File contains unknown nodes or data", and so I deleted "unknown nodes", saved the scene, but when I tried to open the scene again, it was just as slow).
-Running the script "ks_SaveLightLinkRemover" (Removes surplus light linkers)

Any other ideas?
Thanks very much!

Renaming selected object(s) in scene

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Forum: Autodesk Maya
Posted By: Feast
Post Time: 01-21-2017 at 01:13 PM
Text:

Hey,

I realized that it's not possible to rename an object based on the selection on the viewport in Maya.
Is there a way to allow this? I would like something similar to Windows, where you simply press "F2" to enter renaming mode and then press "enter" to stop renaming it.
(I don't want to go in the outliner to rename my object or in the channel box).

Thanks for helping me out

How to hide objects the camera cannot see?

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Forum: Autodesk Maya
Posted By: zsolnai
Post Time: 01-21-2017 at 02:05 PM
Text:

I need urgent help with this. I'm running Maya 2012.

I have a model (coming from some CAD application) exported as FBX which is actually a group of nearly 2500 separate objects. It's a machine and all its parts are accurately modelled, even the insides which are never visible.

I need to put materials on it and then render it from one single point of view. So I need to be able to hide everything which is not visible from my camera, thus significantly reducing the object count I have to work with.

I found a python script (I don't know anything about scripting, unfortunately) which selected everything in the camera frustum, but that's not what I need, because of course, even if not visible, the inner parts and the back were also selected, because they're obviously within the frustum.

So I basically need something like this, only for Maya.
http://www.scriptspot.com/3ds-max/s...ccluded-objects

Can someone help me out please? Thank you!

Maya 2016.5 - How to create point lights without hotspots?

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Forum: Autodesk Maya
Posted By: RoccoFx
Post Time: 01-23-2017 at 04:01 AM
Text:

Hi, Im making an scene inside a rounded ship, the spaces are small, and i want to make a single light for the shadows, the problem im having is that using a single point light can create a lot of hot spots (to strong bright surfaces where the point light is closer)

so i tried to make a 1 light only to create shadows and a 3 spot lights for ilumination, the problem is that the 1 light that i used for shadows, doesnt create shadow unless it has light on, so i dont know what to do?

How can i create an spot light without hotspots?

Thanks

An animation, retopo, and updated models question

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Forum: Autodesk Maya
Posted By: WereSalamander
Post Time: 01-23-2017 at 04:39 AM
Text:

So I'm on a project where the animator is likely going to be working on a rig with a model that's a rough retopo of the work in progress of the final model. Later, the modeler is going to do his own retopo of his final version and give that off to the animator.

Will this work? I know Maya has ways to transfer skin weights but I'm not sure how well they will translate in this case. Any insights?

Tutorial: Maya to Realflow and back to Maya

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Forum: Autodesk Maya
Posted By: ruanlotter
Post Time: 01-23-2017 at 08:35 AM
Text:

Tutorial: Maya to Realflow and back to Maya

Heya - New Maya Tutorial - Going from Maya 2017 to Realflow and back to Maya without using the Realflow connectivity plugin.



Cheers!
Ruan

Maya 2017 Text tool not working

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Forum: Autodesk Maya
Posted By: Cygnusrk727
Post Time: 01-23-2017 at 04:15 PM
Text:

In a new file I click on the "T" button and I do not get anything. I go to the Create menu and see that the Type tool is grayed out. Why would this be?

Maya 2017 / Mac OS Sierra

Different bind mappings on a same object (Skinning)

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Forum: Autodesk Maya
Posted By: Feast
Post Time: 01-23-2017 at 06:28 PM
Text:

Hey,

Is it possible to select vertices on an object to have them use different types of binding methods?
(for example an heat map for the arm, geodesic voxel for the arm and then maybe closest distance for the head)

This could make the skinning go much faster, and I know that this is possible for heat map/geodesic voxel on 3DS MAX but it doesn't seem like Maya can do that.

Thanks for your time ;-0

Vray Renders over-exposed

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Forum: Autodesk Maya
Posted By: jRat
Post Time: 01-21-2017 at 01:40 PM
Text:

Hi this is my first post here so apologies if I'm in the wrong section/ doing anything wrong.

I'm camera mapping in Maya for the first time using Vray however, when I come to render, it always seems to be overexposed/ washed out. I've hidden everything away leaving just the camera (vray physical camera) and my image plane.

http://imgur.com/a/SaH5K

The top half is what Vray renders out and the bottom being the view port/ original image. Please could anybody tell me what I may be doing wrong. No matter what render settings or camera settings I adjust, my render is always washed out.

Thanks in advance :-)

How to render PBR (Substance Painter) with Arnold in 2017?

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Forum: Autodesk Maya
Posted By: BroKobi
Post Time: 01-22-2017 at 11:51 AM
Text:

Hiya, I've tried looking up tutorials and just about everything ends up with a bad result. The best outcome I've gotten is by using a "stingray PBS" material, however when I render in Arnold, it shows up as a black material. I'm a student at Full Sail, and this is due tonight, so I'm in a bit of a rush on this.

Anyways the project is a sword with a hilt made out of brass hands. So quite a bit going on.
I'm wanting this:

which was a screenshot in substance painter to be rendered and appear like that in a maya renderer. preferably Arnold, but mental ray I'm familiar with as well. However, no amount of fiddling gave me the appearance I'm wanting in a render.
so far four days of fiddling and getting nowhere close has brought me to the day of the assignment's deadline, and I've gotten nowhere, and haven't begun to texture the other hands, and objects.

Stingray PBS obviously looks good in the viewport, but won't show up in any renderer as it is not supported.
I would appreciate any help. I'd love for a simple solution, but at this point I'll take anything.

Issue with XGEN

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Forum: Autodesk Maya
Posted By: Vishnu1024
Post Time: 01-22-2017 at 03:44 PM
Text:

Hey all,
So I'm having a very big problem with Xgen at the moment
I keep getting an error where when I selection the geo or the faces of my model, and try to apply Xgen the scene instantly crashes when I try to use the short fur

or when i create the long fur maya says it errors out and can't create the xgen folder

any advice how i can fix this?

I am running Maya 2017 service pack 2
on a Mac OS Serria

mirror joint issues

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Forum: Autodesk Maya
Posted By: cid-wings
Post Time: 01-23-2017 at 06:00 PM
Text:

hello everyone,

I have a bird skeleton with all the bones but only left sided.

When I try to do a mirror joint from the wings for example its mirroring perfectly.
But i don't have any mirror constraint .

How I can add / get / find that (mirror constraint) or something close to that im out of solution (and im not an expert of rigging ^^)?

Maya Vraymtl cutting line issue

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Forum: Autodesk Maya
Posted By: hengkaikai
Post Time: 01-24-2017 at 03:18 AM
Text:

Hi guys, im having this cutting line issue with my Vraymtl material , i already confirm that my UV got no problem. How can i solve it ?


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