Forum: Autodesk Maya
Posted By: dgohstand
Post Time: 01-18-2017 at 09:00 PM
Text:
Hi all! Sorry about this being my first post but I've been searching through many forums and articles in the past couple days and I can't find any answers/solutions to my problem.
I've been using Maya for about 4 months now just getting used to basic modeling and animating. I recently created a scene in which there is a six sided room, a window in one of the walls and a mental ray image based lighting hdri environment picture. I also added a ball and the point of the scene was to have a ball (sphere) crash into the window and the glass pieces fly everywhere. I did this based on Mike Hermes's recent videos:
I made the window using a box polygon, shaping it, then turning it into a nCloth. The box had a subdivision height of 40 and subdivision width of 40. I used the transform constraints command on the vertices around the edge and detached all of the vertices. (so that the pieces could fly apart) I applied an MIA_material_x and used the glassSolid preset. I was able to create this just fine. Sorry I don't have a picture.
My problem is when I went to animate the scene. The only movement I assigned was for the ball to move from one side of the window to the other. I set the nucleus to no gravity. Initially I had a problem with the faces not coming apart, but I fixed it. But at least it did play all the frames. I added some cuts in the window to make the the shards jagged. When I played the animation, Maya froze before even loading 1 frame and I had to close the program through the task manager. I opened the program again and the same thing happened. So I deleted the window and then tried the animation and it worked perfectly. I thought that the problem was there were to many small faces and my computer couldn't handle it so I created a new window with a subdivision height 10 and subdivision width 10. It crashed again. I have no idea what the problem is. I've tried different renderers. (veiwport 2.0, etc)
My computer specs:
Intel Core i5-3570K Ivy Bridge Quad-Core 3.4GHz (3.8GHz Turbo)
32 GB of RAM
Nvidia GTX 660 (non ti) (it's overclocked)
256 GB of SSD and 2 TB hard drive
Windows 10
It's a decent rig. It runs Maya silky smooth. So is the problem have to do with the scene or is my CPU just not powerful enough.
Also, I read this article from Nvidia where they explain how the cpu and gpu work together.
Link Does Maya use the cpu more or the gpu. And is there a way to figure out whether my computer is CPU-limited or GPU-limited. I'm thinking of upgrading some components since the parts are a couple years old.
Thanks for any help. I knows this is a long post and I would really appreciate it if anyone could give me a hand!
Thanks again!
-David