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Problems with Fluid with mel programming.

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Forum: Autodesk Maya
Posted By: Joenutz
Post Time: 11 November 2017 at 09:39 PM
Text:

Hello, its my first day starting this CGSociety, I am hoping that someone who may help me with mel programming as i keep getting error for type for float []
here is the format I have on Maya 2018
C:/Program Files/Autodesk/Maya2018/scripts/AETemplates/AEfluidAttrTemplate.mel line 459: Cannot convert data of type int[] to type float[]. //

so in the templete file, there what it has said. not sure if I am having any issue with this.

// Description:
//    Query the resolution attribute and stuff the current
//    values into the intFieldGrp.
//
{
    float $res[] = `getAttr $attr`;

    intFieldGrp -e -v1 $res[0] -v2 $res[1] $field;

    if( !$is2d ) {
        intFieldGrp -e -v3 $res[2] $field;
    }
}

Minimalist Flat Cartoon Background?

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Forum: Autodesk Maya
Posted By: seachantie
Post Time: 11 November 2017 at 04:09 AM
Text:

I posted this in another forum so it's copied and pasted

"Okay so I’m a newbie at Maya, I go to school for animation but I like playing around in the software.

I’m teying to go for this type of lineless minimalist (I’m guessing low poly?) type of style:

https://drive.google.com/open?id=0B...M0x1QTlTQ01Vbmc

I’m more going for the PPG, Dexters Lab type of look but just to get across what I mean I looked for more shows that show it off better.

I know these are most likely created in Photoshop, or hand painted/pastels but I feel like there should be a way to imitate it? I modeled what I wanted in Maya and didn’t like the renders I have (Arnold was too realistic and Maya Hardware 2.0 wasn’t really what I wanted)...


So I put the room into Cinema 4D! Did some high luminary cel shading and got this:

https://drive.google.com/open?id=0B...M1hUNFBlU0ZRMUU

As you can see it’s in the same value and it has the desire flatness but there’s something not quite right.. should I add textures? Is there something I can do in maya? What should I do to hit it more spot on?"

(Sorry if this isn’t the forum for this by the way).

Make 2018 UV editor look like 2016 UV editor?

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Forum: Autodesk Maya
Posted By: bentraje
Post Time: 11 November 2017 at 12:56 AM
Text:

Hi. 

Is there a way to make the UV editor in 2018 look like that of the 2016? 
I understand they can are already present in the menus but I prefer the 2016 as it is one easy click. 

You can see the image below for reference:
https://www.dropbox.com/s/bcwae0fhx...n_2018.png?dl=0

Thank you for your time.

Unexpected 360 rotation

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Forum: Autodesk Maya
Posted By: pigglet
Post Time: 11 November 2017 at 05:39 AM
Text:

I bake motion capture data to my HumanIK character rig and make a time editor clip. The animation works fine (fig.1). But when I add additive layer in time editor, slightly move wrist effector and put a key - the wrist got unexpected 360 rotation (fig.2).
 
I believe it's somehow connected with negative to positive keys jumping. If you check the Z value of wrist effector  on fig.1 you see it changes like: -165..-175..165..150 but still works fine. But when I add additive layer key - everything goes wrong. What is the way to avoid it? What am I doing wrong?


fig.1


fig.2

Straighten "Ring" of UV edges in One Click.

Needing some feedback/help on a project!

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Forum: Autodesk Maya
Posted By: KumoriNeko
Post Time: 11 November 2017 at 06:06 PM
Text:

I'm working on my demo reel for grad and I’m having some issues. Like. A laundry list. I'm aware of this, and I know I can't have my hand held through all of it.

I could really use some help here narrowing down what top 3 things I need
to fix, as well as solving these two specific issues;

1) I'm unsure as to what exactly is still going wrong with the metal here. I’ve tried lowering my Normals, I’ve turned down the contrast on my Normals, but it’s still coming out too “Gritty” and specs keep showing
up everywhere. Both Final Gather and AO is on, with my "Overall Quality" set to .5. nothing seems to help very much if at all. And that's primarily for the armor pieces- I really am lost on the weapons and shield.

2) Similarly, it's been over a year since my last lighting class and I cannot remember how to make my shadows less splotchy >.<;

Any recommendations and feedback would be greatly appreciated!

xgen feather

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Forum: Autodesk Maya
Posted By: indiananbu
Post Time: 11 November 2017 at 06:43 PM
Text:

hy iam new in xgen . i watch pegasis tutorial for feather. but i am using guide for fur .but its not giving me good result .when iam animating my object.its not look behave  like feather

3D text verticaly

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Forum: Autodesk Maya
Posted By: Tsvi
Post Time: 11 November 2017 at 10:27 AM
Text:

Is there a way to create 3D text verticaly?

Expressions affecting multiple references of the same object?

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Forum: Autodesk Maya
Posted By: mmlodzienski
Post Time: 11 November 2017 at 03:36 PM
Text:

Hey all! Got a quick question for you this morning. I have a rigged car that is referenced into a scene several times. The wheels are rigged to rotate using Andrew Christophersen's tutorial. https://www.youtube.com/watch?v=QpDc93br3dM

One of the vehicles is on a motion path that drives through the scene, and the wheels rotate correctly. However, there is another,  separate reference of the same rigged vehicle that is parked elsewhere in the scene. That second vehicle's wheels rotate constantly, I believe because the expression of the first referenced object is affecting them as well. Trying to edit the expression to use the namespaced' names for the objects in the rig hierarchy breaks the expression.

I realize that it's probably better to use an Arnold stand-in for a static object like this anyways, or even just removing the expressions, but it could be an issue for me in the future where I do need multiple vehicles. Does anyone have advice on preventing this? I'm pretty new to rigging, expressions, MEL, pretty much everything so apologies if my explanation is unclear. Obviously, I'm more than happy to provide any additional information that might be helpful.

Thanks in advance!
-Matt

Maya: Xgen broken shapes. HELP !

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Forum: Autodesk Maya
Posted By: jackcarryonn
Post Time: 11 November 2017 at 01:39 AM
Text:

Hello everyone. I have a very annoying issue about xgen and i dont know what happened. 
This is the shape (the beard and the eyebrows) when i first open the file



And this is the Shape when i scroll the timeline.



My basemesh used Cached Geometry file. Ive checked it, nothing changed or weird, it just xgen, its broken.




Please everybody, please help me to fix this. Thank you guys so much.

Smooth Mesh Problem

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Forum: Autodesk Maya
Posted By: Flor3nci4
Post Time: 11 November 2017 at 09:29 PM
Text:

Hello guys, i have a problem with the "Smooth Mesh" tool and hope you can maybe help. When i create a new Object in "Maya 2018" and click "Smooth Mesh" everything normally works fine. But once i want to give the Object a few more subdivisions it breaks. I often cant do more than 5 Sub div before my Object dissapears or just kinda explodes. I had the same problem with "Maya 2017" so i installed "Maya 2018" but i still have the same problem. When i look at the Object in the Render view it looks totally fine so it must work but is not able to show it right. I don´t think that the Graphic Card is the Problem but im running out of ideas... can anybody maybe help me?

Thanks!

Selecting UV shell border edges,

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Forum: Autodesk Maya
Posted By: Rincetron
Post Time: 11 November 2017 at 01:15 AM
Text:

This issue is driving me nuts.  I cannot. manipulate uv shell border edges independently. It seems to be only possible to manipulate them as vertices (Right click in UV editor > 'UV' in the radial menu). 

I am aware, that in 3d space, they're one and the same edge. But when I select Edge in UV editor, I mean to select the edge that I'm.... selecting.  Not a cluster of edges. The reason this is counter intuitive is that the ones that are mapped as UV shells are done so for a reason. So it makes sense to be able to manipulate them freely, because I've already made them separate. It also seems weird that I can manipulate vertices freely, but not edges.

Is there something I'm missing? So far I've only found people complaining about the same thing, but no real solutions.

Parent Constraint Issue

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Forum: Autodesk Maya
Posted By: MrPositive
Post Time: 11 November 2017 at 08:58 PM
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So I have a character holding a hammer and the hammer is parent constrained to the left hand, so anywhere the left hand goes, the hammer goes. And the right hand is parent constrained to the hammer. Then I want to put the hammer down and let go of it, but when I turn off the parent constraint with either the IKWO or the blend parent, the hammer jumps back to it's beginning position, which is a true nightmare. Is there a way for me to turn off the parent constraint and leave it exactly where it is?

How to copy animation curves from one control to another quickly?

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Forum: Autodesk Maya
Posted By: Feast
Post Time: 11 November 2017 at 10:20 AM
Text:

Hello,

I was just wondering how you guys copy animation curve from the Graph Editor quickly?
Right now, I do it one curve at a time like Rotate X, select the whole curve then copy it to the other control I which to copy it to.

It's a really long process for something that should be easy. Does anyone have a trick for this?

Maya: Vray Distributed Rendering Advice ?

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Forum: Autodesk Maya
Posted By: jackcarryonn
Post Time: 12 December 2017 at 05:53 AM
Text:

Greetings everyone.

I have 40 machines for the renderfarm using VRAY. My question is...Can 1 machine connect to 39 others for Vray DR ? or i have to seperate them ?
Example: IP 1 - IP 10....and then IP 11 - IP 20 and so on....?

Can VRAY handle a lot of machines for rendering like that? Thanks everyone.

Paint Skin Weights Tool - Passthrough Option?

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Forum: Autodesk Maya
Posted By: bentraje
Post Time: 12 December 2017 at 02:22 PM
Text:

Hi, 

I have a model to be rigged with a cloth that has two layers of mesh instead of the simple one. 
The problem with this is when I ever I paint weights, it only applies to the first layer rather than to both layers. This makes the process hit and miss, and somewhat tedious. 
For a simple presentation of the problem, you can see the a video here:
https://www.dropbox.com/s/mdx7xvs1g...hrough.mp4?dl=0

As you can see, whenever I paint weight, it only applies to the first mesh and not the second one. 

I was thinking of like a "Apply Weights Backculling". I haven't witnessed such option but I could be wrong. 

Thank you for your time. Been having trouble with this one for a while now. 

Maya: Vray Matte Object...Edge problem

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Forum: Autodesk Maya
Posted By: jackcarryonn
Post Time: 12 December 2017 at 03:57 PM
Text:

Grettings everyone.
Im try to comp hair and character seperate. When i render the character, i made the hair invisible to get the shadow on the character (i used Vraywrappermtl and it worked fine)



...and then i rendered the hair and made the character invisible as the same way i did to the hair.



But when i put 2 images together...it doesnt look like what i want



When the normal image should be like this (this is full render of the character and hair together - no passes)...and you can see i dont want any space between the hair and the character...



Hope you guy help me, i think i did something wrong in Maya so i just post this in Maya forum. Thank you guys

Cant undo a change when attribute editor is undocked

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Forum: Autodesk Maya
Posted By: talent103
Post Time: 12 December 2017 at 01:20 AM
Text:

Is it me or am I not able to undo when I move an attribute in the attribute editor when it is undocked.  However when it is docked I can undo any change I make in attribute editor. Is this a thing?

Maya Vector output sticks on IFF format

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Forum: Autodesk Maya
Posted By: nickysee
Post Time: 12 December 2017 at 05:18 PM
Text:

Hello,

I'm working with the Maya Vector renderer and regardless of what I do, the Image Format for the File Output under the Render settings will always revert to IFF despite my choosing of SVG or AI.

The scene is a default cube with a default plane in a freshly installed Maya 2018. All the Render Settings are set to default.

The only change is going from .iff to .svg / .ai. 

It will export to .jpg, which seems odd given it's a vector renderer.

Has anyone experienced this? I feel like I'm going crazy.

Thanks!

render batch animation layers

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Forum: Autodesk Maya
Posted By: Feast
Post Time: 12 December 2017 at 05:19 PM
Text:

I want to batch render a scene as many times as there are animation layers in it (except for the BaseAnimation layer).
So every time with 1 animation layer ON and the other animation layers OFF. The rendered png's having the name like so: animationLayer_001.png 

It's a script I'd put in a .bat file, so far I managed to always use code lines like this one below to render out my scenes:
"C:\Program Files\Autodesk\Maya2018\bin\render.exe" -r redshift -rd "D:\GameDevelopment\_Unity Projects\Sparks Prototype\Assets\Graphics\Animation QuickTest" -cam RenderCam -of png "D:\GameDevelopment\_Maya_Projects\Our Game Characters\Bowman\scenes\Walk\Walk_MASTER.ma"

but this time it requires a more complicated process, does someone know how to solve this?
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