Forum: Autodesk Maya
Posted By: professorX
Post Time: 09-09-2016 at 06:48 PM
Text:
I assume there's a really easy answer to this question but I've been searching and just can't figure out what it is. I have a robot character with a ball and socket arm joint. I'm using some retargeted animation on the character, but the animation source I'm retargeting from has animation in the shoulder. This means that when I drop it on the robot, the arms pop out of the socket. Is there some sort of constraint or something I can use that keeps the arm in place? I can't just delete the shoulder bone, though, because that breaks the animation to the arm. Thanks!
Posted By: professorX
Post Time: 09-09-2016 at 06:48 PM
Text:
I assume there's a really easy answer to this question but I've been searching and just can't figure out what it is. I have a robot character with a ball and socket arm joint. I'm using some retargeted animation on the character, but the animation source I'm retargeting from has animation in the shoulder. This means that when I drop it on the robot, the arms pop out of the socket. Is there some sort of constraint or something I can use that keeps the arm in place? I can't just delete the shoulder bone, though, because that breaks the animation to the arm. Thanks!