Forum: Autodesk Maya
Posted By: P4VV37
Post Time: 07-21-2016 at 09:18 AM
Text:
I'm setting the object as a child of another object.
Usually it's [0,0,0] translation point is then set to the pivot of the parent object and the child gains some offset in location to maintain position. I do not know it does not work like that in my scene. The child bject maintains position, but the translation is still set to [0,0,0] and the pivot do not move to the parent's pivot position.
Why? Why does the object display some strange location and not world? Why no offset is applied and the position do not change to parent?
Regards
Posted By: P4VV37
Post Time: 07-21-2016 at 09:18 AM
Text:
I'm setting the object as a child of another object.
Usually it's [0,0,0] translation point is then set to the pivot of the parent object and the child gains some offset in location to maintain position. I do not know it does not work like that in my scene. The child bject maintains position, but the translation is still set to [0,0,0] and the pivot do not move to the parent's pivot position.
Why? Why does the object display some strange location and not world? Why no offset is applied and the position do not change to parent?
Regards