Forum: Autodesk Maya
Posted By: NickJoll
Post Time: 08 August 2018 at 12:01 AM
Text:
2018.3
I am familiarizing myself with the "Pose Editor" and it's workflow.
I have a few questions.
This is the setup.
If a joint, that is part of a rig, is driven by a Controller (through constraints) you have to specify this and it's attribute in the "Driver Settings" and then create the "Neutral Poses".
So far so good.
Then you can Pose the controller (that is driving the joint) anyway you see fit.
You create a pose by clicking "Add Pose".
It is conveniently in "EDIT" mode immediately.
You SCULPT your mesh a little bit.
Here comes the question.
When you right click on the pose there is an option to "Update Pose" if you change the rotation of the controller for example. (This can be useful if you want to change the pose to a different extreme or more extreme pose).
Everything is fine EXCEPT that when you double click the POSE it DOES NOT GO TO THE NEW UPDATED POSE ANGLE. It goes to the OLD POSE BEFORE YOU UPDATED IT.
It looks like the new pose angle values are not stored to be used when double clicking. Looks like a bug... unless I am missing something.
This works fine if there is no controller driving the joint. But if you are using a controller then the UPDATE POSE does not store the new POSE. Pretty much every rig on this side of the universe uses controllers..... The blend shape does seem to be driven correctly. You just can't return to the NEW updated pose.
Also the documentation says something about a slider for the weights in the Pose Editor
READ part 8 here.
https://knowledge.autodesk.com/supp...9AFB30-htm.html
There is no slider and you can't change the weight values in the text box as described from what I can tell.
Is the documentation wrong here?
Posted By: NickJoll
Post Time: 08 August 2018 at 12:01 AM
Text:
2018.3
I am familiarizing myself with the "Pose Editor" and it's workflow.
I have a few questions.
This is the setup.
If a joint, that is part of a rig, is driven by a Controller (through constraints) you have to specify this and it's attribute in the "Driver Settings" and then create the "Neutral Poses".
So far so good.
Then you can Pose the controller (that is driving the joint) anyway you see fit.
You create a pose by clicking "Add Pose".
It is conveniently in "EDIT" mode immediately.
You SCULPT your mesh a little bit.
Here comes the question.
When you right click on the pose there is an option to "Update Pose" if you change the rotation of the controller for example. (This can be useful if you want to change the pose to a different extreme or more extreme pose).
Everything is fine EXCEPT that when you double click the POSE it DOES NOT GO TO THE NEW UPDATED POSE ANGLE. It goes to the OLD POSE BEFORE YOU UPDATED IT.
It looks like the new pose angle values are not stored to be used when double clicking. Looks like a bug... unless I am missing something.
This works fine if there is no controller driving the joint. But if you are using a controller then the UPDATE POSE does not store the new POSE. Pretty much every rig on this side of the universe uses controllers..... The blend shape does seem to be driven correctly. You just can't return to the NEW updated pose.
Also the documentation says something about a slider for the weights in the Pose Editor
READ part 8 here.
https://knowledge.autodesk.com/supp...9AFB30-htm.html
There is no slider and you can't change the weight values in the text box as described from what I can tell.
Is the documentation wrong here?