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"Smooth Method" in Add Combination Target Options

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Forum: Autodesk Maya
Posted By: bentraje
Post Time: 04 April 2018 at 08:19 AM
Text:

Hi, 

In the blendshape editor, there is a command of Add Combination Target Options with methods of 
1) Multiplication
2) Lowest weighting
3) Smooth

The smooth works best for me so far. The problem is I want to have a combination target driven by CONTROLLERS and not by BLENDSHAPES, which is the default of the command. 
I can replicate method 1 through Multiply/Divide Node and Method 2 with Condition Node. 

But I am really at lost with Method 3. The documentation says:  
identical to Lowest weighting but with an added smooth interpolation.

How do I replicate "smooth interpolation" through nodes. 

Thank you for your time.

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