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Red9 Scene Health Validations

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Forum: Autodesk Maya
Posted By: Mark-J
Post Time: 03 March 2018 at 11:57 AM
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Though this may be of interest to any TD's out there managing big pipelines and lots of assets. This is our main HealthValidation API in the Red9 ProPack which we use to death internally to ensure all client deliveries match the required spec. It's really easy to write your own test compounds and crucially shows you the results in a simple traffic light based UI. May give a few of you some ideas as I can't imagine production now without this kind of validation in place

Incidentally, if you've every faced the FBX blendshape index issues where animation gets loaded to the wrong blend index take a look

cheers all
Mark

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