Forum: Autodesk Maya
Posted By: cunnax
Post Time: 02 February 2018 at 10:11 PM
Text:
hi cgers
in maya arnold is it possible to have a ai triplanar shader for x y and z axes like clarisse,
as in maya arnold it appears to take one blended ai triplanar shader and project same texture from all 6 directions,
it would be more more useful to have the option to input 6 maps for each axis and then blend.
how can you do this in arnold.
any links to such a shader in arnold appreciated.
thanks
c
Posted By: cunnax
Post Time: 02 February 2018 at 10:11 PM
Text:
hi cgers
in maya arnold is it possible to have a ai triplanar shader for x y and z axes like clarisse,
as in maya arnold it appears to take one blended ai triplanar shader and project same texture from all 6 directions,
it would be more more useful to have the option to input 6 maps for each axis and then blend.
how can you do this in arnold.
any links to such a shader in arnold appreciated.
thanks
c