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Best way to edit mocap?

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Forum: Autodesk Maya
Posted By: Jaymack
Post Time: 02 February 2018 at 02:06 AM
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So I have a mocap skeleton that needs some edits. The feet don’t land on a consistent “ground” level, and the movement is kind of jittery. 

I loaded it it into the Human IK feature, set my character to be controlled by it, and then baked that texture to a control rig. I did it this way (as opposed to baking to skeleton) because I wanted to have a control rig to fix the animation - with IKs and stuff.

The problem though, is that if I, for example, select he foot control, and delete a few frames, it doesn’t just the frame for that control, it deletes all data for that frame across the entire control rig. 

Why does it do that? Is there a way to delete data from only one control? Is this happening because of a glitch? Is there a better way to edit mocap per skeletons?

i’m relatively novice when it comes to this stuff. Very much a “learn as I go” guy. Any help would be appreciated. 

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