Forum: Autodesk Maya
Posted By: Jaymack
Post Time: 02 February 2018 at 02:06 AM
Text:
So I have a mocap skeleton that needs some edits. The feet dont land on a consistent ground level, and the movement is kind of jittery.
I loaded it it into the Human IK feature, set my character to be controlled by it, and then baked that texture to a control rig. I did it this way (as opposed to baking to skeleton) because I wanted to have a control rig to fix the animation - with IKs and stuff.
The problem though, is that if I, for example, select he foot control, and delete a few frames, it doesnt just the frame for that control, it deletes all data for that frame across the entire control rig.
Why does it do that? Is there a way to delete data from only one control? Is this happening because of a glitch? Is there a better way to edit mocap per skeletons?
im relatively novice when it comes to this stuff. Very much a learn as I go guy. Any help would be appreciated.
Posted By: Jaymack
Post Time: 02 February 2018 at 02:06 AM
Text:
So I have a mocap skeleton that needs some edits. The feet dont land on a consistent ground level, and the movement is kind of jittery.
I loaded it it into the Human IK feature, set my character to be controlled by it, and then baked that texture to a control rig. I did it this way (as opposed to baking to skeleton) because I wanted to have a control rig to fix the animation - with IKs and stuff.
The problem though, is that if I, for example, select he foot control, and delete a few frames, it doesnt just the frame for that control, it deletes all data for that frame across the entire control rig.
Why does it do that? Is there a way to delete data from only one control? Is this happening because of a glitch? Is there a better way to edit mocap per skeletons?
im relatively novice when it comes to this stuff. Very much a learn as I go guy. Any help would be appreciated.