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Mantaining the smooth curved surface of a cylinder while utilizing edge loops

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Forum: Autodesk Maya
Posted By: arnavbanerjiart
Post Time: 01 January 2018 at 08:51 PM
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Hi, I'm modeling a component for a camera project I'm working on. One of the sides of the cylindrical body has a hole (rectangular in shape as you can see in the screenshot). To maintain the shape of the hole, I've added edge loops. However, this obviously causes creases (sharp edges) to appear on the model, thus ruining the smooth cylindrical curved surface as you can see in the screenshot. 
 I tried using the edge slide tool to try distributing the edges over the model but obviously, the entire point of the edge loop is lost if its not close to the edge you want to tighten. 

I was wondering if there was a way to retain the smooth surface while maintaining the shape of the hole.

Thanks!
Arnav

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