Forum: Autodesk Maya
Posted By: pigglet
Post Time: 11 November 2017 at 05:39 AM
Text:
I bake motion capture data to my HumanIK character rig and make a time editor clip. The animation works fine (fig.1). But when I add additive layer in time editor, slightly move wrist effector and put a key - the wrist got unexpected 360 rotation (fig.2).
I believe it's somehow connected with negative to positive keys jumping. If you check the Z value of wrist effector on fig.1 you see it changes like: -165..-175..165..150 but still works fine. But when I add additive layer key - everything goes wrong. What is the way to avoid it? What am I doing wrong?
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fig.1
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fig.2
Posted By: pigglet
Post Time: 11 November 2017 at 05:39 AM
Text:
I bake motion capture data to my HumanIK character rig and make a time editor clip. The animation works fine (fig.1). But when I add additive layer in time editor, slightly move wrist effector and put a key - the wrist got unexpected 360 rotation (fig.2).
I believe it's somehow connected with negative to positive keys jumping. If you check the Z value of wrist effector on fig.1 you see it changes like: -165..-175..165..150 but still works fine. But when I add additive layer key - everything goes wrong. What is the way to avoid it? What am I doing wrong?

fig.1

fig.2