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Vertices pulling off Alembic when imported into Unreal?

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Forum: Autodesk Maya
Posted By: TylerWitteried
Post Time: 11 November 2017 at 09:18 PM
Text:

I have a rigged, animated, character in Maya and am trying to import it's animation into Unreal Engine 4 by importing as a skeletal mesh import type Alembic file, although I've noticed that when playing back through the editor some of the vertices pull off the model on certain frames. Does anyone know of the reason for this? Is there another type of exporting from Maya and importing to unreal workflow that would be better recommend? Any help would be appreciated as this is my first time working with Unreal.

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