Forum: Autodesk Maya
Posted By: Shazgar
Post Time: 10 October 2017 at 02:15 AM
Text:
I'm making a character for animation production and I'm wondering what the best way to unwrap all the parts is. Should the whole character's UVs be in the same set or should I use multiple sets for all the different parts? I've seen tutorials where the whole character's UVs are laid out in one grid, but surely the texture resolution would have to be very high for it to look any good?
I hope I'm making sense, any advice would be greatly appreciated!
Posted By: Shazgar
Post Time: 10 October 2017 at 02:15 AM
Text:
I'm making a character for animation production and I'm wondering what the best way to unwrap all the parts is. Should the whole character's UVs be in the same set or should I use multiple sets for all the different parts? I've seen tutorials where the whole character's UVs are laid out in one grid, but surely the texture resolution would have to be very high for it to look any good?
I hope I'm making sense, any advice would be greatly appreciated!