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What is the process for using Maya's xgen hair in animation production?

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Forum: Autodesk Maya
Posted By: Shazgar
Post Time: 10 October 2017 at 02:31 PM
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I have created a character and I want her to have Maya's xgen hair. However, I am confused about how it is implemented into your animation.

The goal is to animate her and have the xgen hair simulate accordingly, but as far as I know character rigs shouldn't contain the xgen hair and it is instead added after the animation has been cached.
Does the animator have to work with a bald character? In various behind-the-scenes, I see that characters have polygon hair for the animators to animate but I don't see how that then links back to xgen.
This is my thinking at the moment:
Reference character rig > animate > cache > somehow implement your previously created xgen hair and play with the dynamics > render



If anyone has any information at all about the process of implementing xgen hair for animation production, I'd be very appreciative.

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