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Forum: Autodesk Maya
Posted By: JohnnyF
Post Time: 10 October 2017 at 01:43 AM
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Hi,  I am a compositor but not very knowledgeable with Maya 3D software.  I  have created a 3D scene with Maya simulating a lake with some 3D objects on top of a plane resembling water.  I had rendered out all my passes except one.  I need a reflection pass.  I have tried rendering out with mia_material and it works.  I get reflections from my 3D objects.  The problem is, the plane that is producing a reflection is also opaque with a black color.  If I set the color to white, it will be a white plane with reflection, even if  I set the transparency and selecting one of the glass presets.   How can I achieve a transparent plane with no color and is producing a reflection from my 3D objects?  Should I use a Blinn over a mia_material?  I am planning on bringing it all back into nuke and composite it together.  Thank you for your time to read this.  

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