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How to apply displacement map from zbrush to model in Maya?

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Forum: Autodesk Maya
Posted By: surajsirohi1008
Post Time: 10 October 2017 at 01:58 PM
Text:

I want to create a head with realistic skin, I use aiStandardSurface for the head model, when I connect the file texture shader with displacement map to the displacement node of the shader group, nothing happens? 

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