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Creating a smooth shell for a golf ball.

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Forum: Autodesk Maya
Posted By: damoke
Post Time: 08 August 2017 at 02:45 PM
Text:

Hi! i have a triangulated model of a golf ball, i need to make a smotth inside shell to animate a cutout. cutting the ball in half horizontally to show the interior, the problem is creating a smooth interior for the ball, as i said its triangulated so merging or using the append poly tool to merge the half  poly sphere to it would be to tedious , ( i think) . 

I tried manually extruding the edge of the cutout ball to the inside but of course i cant get the inside curvature right, any ideas? do i absolutely need the model in quads to do this? thanks! 

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