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Maya 2018 - Review: Creativity OFF - Efficiency almost ON!

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Forum: Autodesk Maya
Posted By: RoccoFx
Post Time: 08 August 2017 at 12:42 AM
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Since my original post was unfairly deleated... and now Autodesk Maya 2018 has already been released with same features i described a month ago... yes, i told you first than anyone on this forum and proved it was a final version with real videos from youtube; then now,  i´m proud to sustain my first review:

Autodesk Maya 2018 Review - First review after testing Autodesk Maya 2018

A year ago Autodesk Maya 2017 was released with mixed reactions between both users and companies, Autodesk introduced extra payments for batch render and decided to take a risk by trashing Mental Ray and just plugg Arnold as Maya´s new out of the box renderer, Maya 2018 has been released and what a  complete dissapointment,  If you where expecting amazing new features, keep waiting for another rather long year, Autodesk Maya 2018 is all about performance and solving issues from Maya 2017, after 1 year of development Maya has almost cero new amazing features and for some people it brings a bit of tragic news.

Autodesk Maya 2018 review:

1 - A few new small features have been released for Autodesk Maya 2018, like: "gear" for making mechanical objects, new polygon primitives for fancy shapes, some new tools for the UV editor, extrude by pressing shift, new dynamic node for mash, new visibility mode for rigs and circulize to create circles over polygons, and thats pretty much it for 1 year of development of Maya 2018, seems like Autodesk urgently needs a new creative development team since most of the production time of  new features was spent on fixing old features that were not even developed by Autodesk (Xgen, Arnold, etc).
2 - Impossible to open old scenes without node errors, this is a very surprissing problem with Maya 2018, if you try to open a Maya 2016 or Maya 2017 scene you will find very difficult to load materials right without previous plugins, compatibility issues wont allow you to use any mental ray node, materials become red or black and will require you to manually replace each material by Arnold Materials losing for many cases refraction, specular, bump, displacement and texture configurations, requiring hours of extra work and you wont be able to see MR  materials but nodes without many attributes.
3 - SSAO and AAA Cause High Performance Degradation, the bigger the viewport the greater the degradation when SSAO and AAA are enable, also the larger the size of the viewport makes pre-highlighting to become laggy.
4 - Say good bye to legacy viewports, Maya 2018 only works with Viewport 2.0 withouth almost any improvement.
5 - Arnold for Maya 2018 overheats computers faster than Arnold for Maya 2017, try at your own burning risk.
6 - Bath render with Arnold still a pay-per-view tool for Maya 2018, even if Autodesk sold you Maya as a full working tool...

Here some  Autodesk Maya 2018 tutorials for you to enjoy:

Extrude/ Slide in Maya 2018
Circulize component for Maya 2018
Animation workflow in Maya 2018
Curl Noise Hologram
Maya 2018 features

Final review: Autodesk Maya 2018 seems just a number slaped next to Maya´s name, more than a brand new release, just a simple update with more problems to fix than new exciting features for 1 complete year of wait. Looks like relying on comercial practices and just buy and plug new features for Maya is not working anymore as fast as it did for previous versions, a new phyllosophy from Autodesk making Maya feel designed only for the bussiness sake.

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