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Lambert - Arnold vs. Maxwell

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Forum: Autodesk Maya
Posted By: mverta
Post Time: 05-04-2017 at 10:43 PM
Text:

New to Arnold - the shader is 0 roughness diffuse only, which the manual says is Lambertian. Both scenes lit by a single sphere mesh emitter. Ray depth and diffuse samples are at 6 for Arnold.

Can anyone hazard a guess why in a Lambertian setup the two are so different? When using other roughnesses for Arnold the differences are even more pronounced.


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