Forum: Autodesk Maya
Posted By: pbd
Post Time: 05-03-2017 at 01:14 AM
Text:
Hello there,
looong time no post in this Maya community!
We just released a trial of Multiverse | Studio (v4) with Alembic, USD, MaterialX support in Maya (& Katana).
This release introduces some amazing features:
we are really pushing the boundary of what users can achieve in Maya in terms of complexity.
Read along.
Website: http://multi-verse.io
Vimeo: https://vimeo.com/jcubeinc
What's New
=========
Full/Detailed release notes are here:
https://paper.dropbox.com/doc/Multi...yDmHRCQa7tu8ayJ
- Ultra fast and memory efficient compared to Maya built-in tools.
In the following videos we are talking 10-20x, but in production we
have seen 100x (!) and ability to handle data that simply _cannot_ be
handled in Maya with the OOTB tools (therefore it is unmeasurable):
- animated asset, complex hierarchy -- https://vimeo.com/215624720
- static asset, heavy geo -- https://vimeo.com/215624720
- Unified Asset Write/Read architecture using the new "Hyperspace" API
which wraps Alembic & USD and works on any platform / architecture.
Note that Alembic is accessed directly and not behind the USD Sdf
interface and is therefore at its ideal performance.
- Completely unified UI: now you can read/write Assets regardless of
their data format or backend, this is why we call them just "Assets".
- Sample interpolation in Maya VP2 and during procedural rendering
both in Maya and KATANA. This means you get free (linear) 3D motion
blur even with just 1 sample per frame (space saving of 50% in case of
deformation motion blur) -- https://vimeo.com/213962871
- Timing & re-timing controls for Assets (very useful for crowds) --
https://vimeo.com/214436067
- Complete primitives and property support: poly, subd, points,
curves, normals, tangents, creases, visibility etc...
- Material exchange of full shading networks, including displacement
via MaterialX (see MaterialXS open source project --
https://github.com/j-cube/materialxs). Works from Maya to Katana using
3Delight for Katana -- https://vimeo.com/215588519
- High performance Asset Read with "Elastic Compounds", can be
unpacked, packed, and drawn in the VP2 fast and with super efficient
memory use -- https://vimeo.com/214434209
- Improved bounding box reading mode now can read any Asset regardless
of inherent hierarchical complexity.
- Now includes a full distribution of USD, including Python bindings,
on all platforms and on all Maya versions.
- Multi-task writing: (scripted) ability to write multiple Assets in
one go with one Maya DAG evaluation --
http://multi-verse.io/plugins/maya/tools/#assetwrite
- Support of several HOUDINI features: velocity motion blur, packed
instances etc. --https://paper.dropbox.com/doc/Houdini-User-Reference-Guidelines-ZBBZcRQvRUwXtoPcKYIPf
- Largely improved 3Delight procedural
- Improved PRMan procedural (subdivs, creases, UVs, motion blur...)
- Arnold 5 support is WIP, working also on adding VRay soon![]()
- New "Elastic Compositions": ability to write and read USD
compositions in Maya (we call them elastic because once read you can
unpack Assets) -- Currently we recommend using USD files since Alembic
ones are read through there SDF API and performs poorly--
http://multi-verse.io/plugins/maya/tools/#compwrite -- We plan to
overcome this in the future.
- New high level documentation
(http://multi-verse.io/plugins/maya/tools), regular documentation,
release notes & website.
Posted By: pbd
Post Time: 05-03-2017 at 01:14 AM
Text:
Hello there,
looong time no post in this Maya community!
We just released a trial of Multiverse | Studio (v4) with Alembic, USD, MaterialX support in Maya (& Katana).
This release introduces some amazing features:
we are really pushing the boundary of what users can achieve in Maya in terms of complexity.
Read along.
Website: http://multi-verse.io
Vimeo: https://vimeo.com/jcubeinc
What's New
=========
Full/Detailed release notes are here:
https://paper.dropbox.com/doc/Multi...yDmHRCQa7tu8ayJ
- Ultra fast and memory efficient compared to Maya built-in tools.
In the following videos we are talking 10-20x, but in production we
have seen 100x (!) and ability to handle data that simply _cannot_ be
handled in Maya with the OOTB tools (therefore it is unmeasurable):
- animated asset, complex hierarchy -- https://vimeo.com/215624720
- static asset, heavy geo -- https://vimeo.com/215624720
- Unified Asset Write/Read architecture using the new "Hyperspace" API
which wraps Alembic & USD and works on any platform / architecture.
Note that Alembic is accessed directly and not behind the USD Sdf
interface and is therefore at its ideal performance.
- Completely unified UI: now you can read/write Assets regardless of
their data format or backend, this is why we call them just "Assets".
- Sample interpolation in Maya VP2 and during procedural rendering
both in Maya and KATANA. This means you get free (linear) 3D motion
blur even with just 1 sample per frame (space saving of 50% in case of
deformation motion blur) -- https://vimeo.com/213962871
- Timing & re-timing controls for Assets (very useful for crowds) --
https://vimeo.com/214436067
- Complete primitives and property support: poly, subd, points,
curves, normals, tangents, creases, visibility etc...
- Material exchange of full shading networks, including displacement
via MaterialX (see MaterialXS open source project --
https://github.com/j-cube/materialxs). Works from Maya to Katana using
3Delight for Katana -- https://vimeo.com/215588519
- High performance Asset Read with "Elastic Compounds", can be
unpacked, packed, and drawn in the VP2 fast and with super efficient
memory use -- https://vimeo.com/214434209
- Improved bounding box reading mode now can read any Asset regardless
of inherent hierarchical complexity.
- Now includes a full distribution of USD, including Python bindings,
on all platforms and on all Maya versions.
- Multi-task writing: (scripted) ability to write multiple Assets in
one go with one Maya DAG evaluation --
http://multi-verse.io/plugins/maya/tools/#assetwrite
- Support of several HOUDINI features: velocity motion blur, packed
instances etc. --https://paper.dropbox.com/doc/Houdini-User-Reference-Guidelines-ZBBZcRQvRUwXtoPcKYIPf
- Largely improved 3Delight procedural
- Improved PRMan procedural (subdivs, creases, UVs, motion blur...)
- Arnold 5 support is WIP, working also on adding VRay soon

- New "Elastic Compositions": ability to write and read USD
compositions in Maya (we call them elastic because once read you can
unpack Assets) -- Currently we recommend using USD files since Alembic
ones are read through there SDF API and performs poorly--
http://multi-verse.io/plugins/maya/tools/#compwrite -- We plan to
overcome this in the future.
- New high level documentation
(http://multi-verse.io/plugins/maya/tools), regular documentation,
release notes & website.