Quantcast
Channel: CGTalk - Autodesk Maya
Viewing all articles
Browse latest Browse all 2605

Multiverse | Studio with Alembic, USD and MaterialX. Pushing the limits of Maya

$
0
0
Forum: Autodesk Maya
Posted By: pbd
Post Time: 05-03-2017 at 01:14 AM
Text:

Hello there,
looong time no post in this Maya community!

We just released a trial of Multiverse | Studio (v4) with Alembic, USD, MaterialX support in Maya (& Katana).

This release introduces some amazing features:
we are really pushing the boundary of what users can achieve in Maya in terms of complexity.


Read along.

Website: http://multi-verse.io

Vimeo: https://vimeo.com/jcubeinc



What's New
=========

Full/Detailed release notes are here:

https://paper.dropbox.com/doc/Multi...yDmHRCQa7tu8ayJ

- Ultra fast and memory efficient compared to Maya built-in tools.
In the following videos we are talking 10-20x, but in production we
have seen 100x (!) and ability to handle data that simply _cannot_ be
handled in Maya with the OOTB tools (therefore it is unmeasurable):

- animated asset, complex hierarchy -- https://vimeo.com/215624720
- static asset, heavy geo -- https://vimeo.com/215624720

- Unified Asset Write/Read architecture using the new "Hyperspace" API
which wraps Alembic & USD and works on any platform / architecture.
Note that Alembic is accessed directly and not behind the USD Sdf
interface and is therefore at its ideal performance.

- Completely unified UI: now you can read/write Assets regardless of
their data format or backend, this is why we call them just "Assets".

- Sample interpolation in Maya VP2 and during procedural rendering
both in Maya and KATANA. This means you get free (linear) 3D motion
blur even with just 1 sample per frame (space saving of 50% in case of
deformation motion blur) -- https://vimeo.com/213962871

- Timing & re-timing controls for Assets (very useful for crowds) --
https://vimeo.com/214436067

- Complete primitives and property support: poly, subd, points,
curves, normals, tangents, creases, visibility etc...

- Material exchange of full shading networks, including displacement
via MaterialX (see MaterialXS open source project --
https://github.com/j-cube/materialxs). Works from Maya to Katana using
3Delight for Katana -- https://vimeo.com/215588519

- High performance Asset Read with "Elastic Compounds", can be
unpacked, packed, and drawn in the VP2 fast and with super efficient
memory use -- https://vimeo.com/214434209

- Improved bounding box reading mode now can read any Asset regardless
of inherent hierarchical complexity.

- Now includes a full distribution of USD, including Python bindings,
on all platforms and on all Maya versions.

- Multi-task writing: (scripted) ability to write multiple Assets in
one go with one Maya DAG evaluation --
http://multi-verse.io/plugins/maya/tools/#assetwrite

- Support of several HOUDINI features: velocity motion blur, packed
instances etc. --https://paper.dropbox.com/doc/Houdini-User-Reference-Guidelines-ZBBZcRQvRUwXtoPcKYIPf

- Largely improved 3Delight procedural

- Improved PRMan procedural (subdivs, creases, UVs, motion blur...)

- Arnold 5 support is WIP, working also on adding VRay soon™

- New "Elastic Compositions": ability to write and read USD
compositions in Maya (we call them elastic because once read you can
unpack Assets) -- Currently we recommend using USD files since Alembic
ones are read through there SDF API and performs poorly--
http://multi-verse.io/plugins/maya/tools/#compwrite -- We plan to
overcome this in the future.

- New high level documentation
(http://multi-verse.io/plugins/maya/tools), regular documentation,
release notes & website.

Viewing all articles
Browse latest Browse all 2605

Trending Articles