Forum: Autodesk Maya
Posted By: DOMO79
Post Time: 04-29-2017 at 07:26 AM
Text:
I understand face topology by the muscular layout but...
why does it seem like some models(maybe its ZBrush)and there just that good at sculpting seem to be more accurate of the persons face?
when I model or look on google to look at wireframes I wouldn't know if that was the person or not until I put the texture on the 3d model. here are 2 images I found on google of what I mean.
one is clint Eastwood wireframe
the other is very good topology and I'm not bashing it, I just needed a picture to show what I am having problems with.. i wouldn't know who that person was by looking at this 2nd wireframe.
even if I applied these edge loops to clint Eastwood blueprints. its like I am using the wrong topology on a Disney or manga character. but its a real person if you know what I mean.
Posted By: DOMO79
Post Time: 04-29-2017 at 07:26 AM
Text:
I understand face topology by the muscular layout but...
why does it seem like some models(maybe its ZBrush)and there just that good at sculpting seem to be more accurate of the persons face?
when I model or look on google to look at wireframes I wouldn't know if that was the person or not until I put the texture on the 3d model. here are 2 images I found on google of what I mean.
one is clint Eastwood wireframe
the other is very good topology and I'm not bashing it, I just needed a picture to show what I am having problems with.. i wouldn't know who that person was by looking at this 2nd wireframe.
even if I applied these edge loops to clint Eastwood blueprints. its like I am using the wrong topology on a Disney or manga character. but its a real person if you know what I mean.