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Bug with additional UV sets

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Forum: Autodesk Maya
Posted By: Klirret
Post Time: 03-16-2017 at 11:04 AM
Text:

Hi!

I've got an issue concerning a bug with UV sets. I have this screw on which I need to add a separate UV set for a normal map, but whenever I try to do any changes to the second UV set (like cutting edges or using "Transfer Attributes" to transfer the UVs of a duplicate of the screw) this happens:

http://imgur.com/owMfRYH.jpg


What I can do in the second UV set without this bug happening is:

Use "Transfer Attributes" to copy a duplicate of the first UV set.

Sow pieces together from that UV set, then cut those same edges again.

Move UV shells around, scale or rotate them.


What I can't do:

Cut any edges which weren't cut in the first UV set.



Any ideas on how to solve this?


Edit:

It seems to be a viewport bug as it looks fine in legacy. Does that mean it's still risky to export or render, or can I just use a different viewport and be fine?

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