Forum: Autodesk Maya
Posted By: Klirret
Post Time: 03-16-2017 at 11:04 AM
Text:
Hi!
I've got an issue concerning a bug with UV sets. I have this screw on which I need to add a separate UV set for a normal map, but whenever I try to do any changes to the second UV set (like cutting edges or using "Transfer Attributes" to transfer the UVs of a duplicate of the screw) this happens:
http://imgur.com/owMfRYH.jpg
What I can do in the second UV set without this bug happening is:
Use "Transfer Attributes" to copy a duplicate of the first UV set.
Sow pieces together from that UV set, then cut those same edges again.
Move UV shells around, scale or rotate them.
What I can't do:
Cut any edges which weren't cut in the first UV set.
Any ideas on how to solve this?
Edit:
It seems to be a viewport bug as it looks fine in legacy. Does that mean it's still risky to export or render, or can I just use a different viewport and be fine?
Posted By: Klirret
Post Time: 03-16-2017 at 11:04 AM
Text:
Hi!
I've got an issue concerning a bug with UV sets. I have this screw on which I need to add a separate UV set for a normal map, but whenever I try to do any changes to the second UV set (like cutting edges or using "Transfer Attributes" to transfer the UVs of a duplicate of the screw) this happens:
http://imgur.com/owMfRYH.jpg
What I can do in the second UV set without this bug happening is:
Use "Transfer Attributes" to copy a duplicate of the first UV set.
Sow pieces together from that UV set, then cut those same edges again.
Move UV shells around, scale or rotate them.
What I can't do:
Cut any edges which weren't cut in the first UV set.
Any ideas on how to solve this?
Edit:
It seems to be a viewport bug as it looks fine in legacy. Does that mean it's still risky to export or render, or can I just use a different viewport and be fine?