Forum: Autodesk Maya
Posted By: Feast
Post Time: 02-28-2017 at 12:20 AM
Text:
Hey guys,
Skinning characters that have several objects on them is definitely harder than when they have welded geometry.
I'm just wondering how you guys go about skinning this kind of piece of equipment knowing there is geometry beneath it: http://i.imgur.com/hPQu3pD.jpg
PS: I'm using ngSkinTools so if you got specific tips for that workflow it's great too.
Thanks for any help!
Posted By: Feast
Post Time: 02-28-2017 at 12:20 AM
Text:
Hey guys,
Skinning characters that have several objects on them is definitely harder than when they have welded geometry.
I'm just wondering how you guys go about skinning this kind of piece of equipment knowing there is geometry beneath it: http://i.imgur.com/hPQu3pD.jpg
PS: I'm using ngSkinTools so if you got specific tips for that workflow it's great too.
Thanks for any help!