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Animating a Walk Cycle

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Forum: Autodesk Maya
Posted By: clem95008
Post Time: 02-13-2017 at 02:34 PM
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I'm animating my character's walk cycle. I just completed a post-infinity cycle with offset for the global, and cycle for the other controls. For some reason, the feet seem to be off at a certain point during the post-infinity cycle, but not during the first cycle. Look at the rotations in the video here. Any ideas what could be wrong?


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