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Trying to fix a skin binding problem, going insane in the process

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Forum: Autodesk Maya
Posted By: Turbopasta
Post Time: 02-13-2017 at 02:08 AM
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Hi guys! I'm new on CGSociety but I've been using 3D programs, mainly Maya, for years now.

Anyways, I've been trying to solve something for about 3 days now and I have absolutely no idea what to do at this point. I'm basically stuck until I can get past this part.

I have a problem with a bipidal rig where weird stuff happens if I try to mirror joints from one side to the other. I'm happy with the weights and the joints on one side, but when I bring it over to the other the IK joint on the knee locks up and the knee doesn't bend at all. This might just be a simple problem, and if you have a way to fix this easily, I'm all ears.

Anyways, I'm assuming that I need to do something like unbind the skin keeping the skin weight history, fix/add/remove some joints, and then rebind the skin with the same weight history I just had, right? Well, here's what happens if I try to do that.

http://imgur.com/mdAnai6

My actual rig has control curves, eyes, and other stuff, I'm just using this simple one to troubleshoot.

http://imgur.com/LjnrB7z

http://imgur.com/v4iownu

I'm showing the bind skin options, but I'm not sure it matters if I unbinded skin with the history on it. Even if I deleted the history, I wouldn't get a result as crazy as incoming image.

http://imgur.com/F0BKZiW



I'm getting MEL errors which read:

// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/createSkinCluster.mel line 515: No object matches name: //
// Error: file: C:/Program Files/Autodesk/Maya2017/scripts/others/createSkinCluster.mel line 515: Object '' not found. //

If anyone could help me understand what's going on and how to fix this I would greatly appreciate it, thanks.

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